Tampilkan isi Thread. Urutan Komentar Terlama Komentar Terlama. Komentar Terbaru. Cendol Terbanyak. Halaman dari Kaskus Addict Posts: 1, Henkaku buat 3. Untuk yg masih OFW 3. Kaskus Maniac Posts: 4, Diubah oleh berjka3 Spoiler for "game 3. On his quest to save his sister, Mathew manages to get lost, and while glancing down at his map he blacks out and awakens in an abandoned hotel. With all the doors locked and windows barred up, Mathew must find a way out of this dilapidated hotel and locate his sister.
Dying: Reborn plays out like an escape room, but in first-person video game form. In an escape room a team of people get locked in a room. Inside these lockers are more clues to new combinations to open more lockers in the room. Escape rooms are quickly gaining popularity around the United States and usually offer customers several different themes such as Star Wars, Harry Potter, and horror.
I myself have tried my hand at a few escape rooms and really enjoy the frantic pace and teamwork it takes to conquer a room. Most escape rooms need to be completed in an hour so there is always a feeling of panic, but Dying: Reborn gives you all the time you need to solve all of its puzzles.
Something fishy is going on in this hotel. Once you escape your first room in Dying: Reborn the plot starts to open up a little and story behind Shirley starts to shed some layers. By the end of the 2nd room I dreaded whenever I heard Matthew speak because the voice work really is god-awful.
And that lunatic might be torturing her, too! Dying: Reborn controls the same on the PS4 and Vita. Gone are the quarter-turns the VR version included and in its place is full movement with the right stick.
The inventory system works the same and can be pulled up with a press of the L1 button. Inventory items can be combined and placed in a hand icon in the inventory screen which then can be used on the environment. I do have some nice things to say about Dying: Reborn.
Positive: 0 out of. Mixed: 0 out of. Negative: 0 out of. User Reviews. Write a Review. Positive: 0 out of 2. Mixed: 1 out of 2. Negative: 1 out of 2. Each game offers something different, which was the criteria we used when we selected what we wanted to bring to the global PlayStation marketplace.
By Jorge Jimenez. Mar 15, EDT.
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