How to obtain the Asura Summon. How to obtain the Leviathan Summon. How to obtain the Bahamut Summon. How to obtain the Odin Summon. How to obtain the Sylph Summon. There are a few more optional things to do now:. B1F: Enter a hidden wall to the NE to grab a chest. Then go west from the entrance to another hidden path, to a teleporter. B2F: Go along the path, getting a chest on the way, to another teleporter. Then head south through the wall, then west. Interact with the Murasame to fight White Dragon.
Then, use Teleport to leave the dungeon and re-enter. B1F: Head south this time. B2F: Head along the path. You can make your way to the Fire Whip chest through the hidden wall, and continue North. Head through another wall to get the Dragon Shield, then through the door.
Then go into the East wall to get a Dragon mail and Dragon Gloves. Return to the entrance of the room and go south to exit. Then South and West into a room with Elixir. Then East and South, down the stairs and through the door to get White Fang. Then SW to find an X-Potion.
Then go East into the wall to exit. Grab the Stardust Rod, then go downstairs. B5F: Go along the path to the west to get a Crystal Shield, then enter the door. Go north and into the wall to get a Protect Ring, then east into the wall again, and eventually south and outside the room.
Grab the Crystal Mail and go back inside the room and North this time. Go east to find Crystal Gloves, then west into a room to get a White Robe.
Go into the Northern door, then West to get a Crystal Helm. Then go East into the door to get a Red Fang. Go downstairs when ready. Take the left staircase down for a cottage, then head west over the gap. Along the path, you'll get a Golden Apple. Head onto the Teleporter. B5F: Along the path, you'll get another Protect Ring. Eventually, you'll run into the Ragnarok - touch it to fight Dark Bahamut.
Afterward, go back to the dual staircase a few rooms back, and take the right-most stairs this time. B7F: Go south and you'll see three doors. The left-most door has a save point. The middle door has a Holy Lance guarded by Plague Dragon.
The right door has two ribbons guarded by Lunasaurs. Afterward, go to the last door to the North. B8F: Starting here, the paths get a bit more simple - check your map to find the chests.
Examine the Masamune to fight Ogopogo. B9F: Two more chests here, check your map. B10F: Two more chests here, check your map. That should be all of them. You'll fight the final boss soon after. Note, once you beat the game, you'll be prompted to make a clear save, which will bring you out of the dungeon as if you've completed everything up until the Final Boss encounter itself.
You'll get help very soon. As you enter the Waterway, head north across the bridge and up the stairs for 2 chests containing and a Potion and a Maiden's Kiss. Ensure you map the little dead end down the stairs then go back across the bridge and to the west. Carefully map the area as you go then cross the bridge to the west.
To the south there's a chest with a Tent in it. When you head north you'll see someone standing at the end of the bridge. He refers to himself as Tellah, and he's also on his way to Damcyan in search of his daughter Anna, who he claims was tricked into running away with a bard.
They decide to team up to get there together. Now you'll find the battles to be quite a bit easier. Go ahead and equip Tellah with the Leather Cap you bought earlier. Now that Tellah is in the group, you have a lot more damage in your arsenal. He can multi-target most enemies and wipe them all out with a single Thunder spell.
Thunder should make short work of the annoying enemies like the Amoebas and the Tiny Mages. Also, keep an eye out for Silver Armlet drops from the Tiny Mages. It's a fairly common drop and better than the Iron Armlet that Tellah starts with. You can also give him a Rod if you get one, but that will be taken care of soon enough. Anyway, head east after getting Tellah equipped. At the junction, continue to the east across another bridge.
Map out the land area here and then take the steps into the water. Go west then north under the bridge to pick up an Ether. Go back under the bridge then continue to the west to map out what seems to be a dead end. However, if you walk into the waterfall on the west side you'll enter a secret room.
Leave this room and then head back to the land to the east. Go back to the west across the bridge then go north into the unexplored portion of the map.
Cross the bridge to the west and you'll run into a dead end. After mapping it all, go back east, south, then west to get back to the area where you first met Tellah.
This time go north into the last little bit of unexplored map to obtain 5 Eye Drops and then exit to the next floor. Follow the path to the north until it turns south and enters the water. From there, you'll soon see a path on the west wall going north and out of the water. Go all the way north to reach a treasure chest with a Potion inside. Go back into the water making sure to map the land you're on completely first , and go all the way to the south and again exit the water.
Follow the path, picking up the Ether along the way. Before entering the door, you might want to get in a few more fights for some extra exp.
You're about to get a free rest so you might as well use up your mp reserves if you have any left. Enter when you're ready and you'll see a Save Point. Tellah will explain that you can rest here like you can outdoors and save your game.
He'll offer up a Tent for the night. You'll then see a cutscene where Tellah and Cecil exchange stories about why they are heading to Damcyan. Tellah tells of his daughter Anna who fell for a bard from Damcyan.
He didn't approve of their love so they ran off together. Cecil talks about how he met Rydia and his need for the sand pearl to cure Rosa.
Afterwards, save your game then exit to the north. Head east across the bridge and then north to a chest with an Ice Rod inside. Go south from the chest and enter the water. Go east, exit the water, and follow the path to the door. You should have finished mapping out the 2nd floor map here, which will net you 5 Antidotes.
On the 3rd floor, south side, you'll run into Gigantoads, which are weak to Ice and which like to cast Toad on your people. Rydia and Tellah can remove it with Toad or Esuna. Follow the path west until you reach a junction. So south then east, following the path as it winds around, picking up gil and a Bomb Fragment.
Go back to the junction and go west until you reach the exit, picking up 3 Tents from the easy mapping of the floor. Another toad is introduced here which is actually weaker than the last one. Walk west to map out the area then go north up the two flights of stairs. There's a chest south from the exit with a Potion in it. To get the rest you'll need to use a secret passageway. To the west of the chest you'll see a path that seems to lead into nothingness.
Walk out into it then go north, east, then south until you reach an opening which eventually leads to a chest with a Feathered Cap, which I would recommend giving to Rydia. You also complete the map here, obtaining 3 Phoenix Downs. Head back to the exit and take it. Zombies are introduced here.
Blast them with Fire and Cure spells to quickly dispose of them. West from the entrance you'll pick up an Ether from the chest then go north for another chest containing a Zeus's Wrath.
After looting the chests, take the nearby path to the north. There's a long path south right next to it. It's a dead end but you need to map it anyway. Do so and then continue to the east.
Before exiting, go south for some chests containing a Shadowblade equip this on Cecil right away and a Bronze Hourglass. You'll also complete your map, getting an Ether. Exit, use a Tent, and save your game. Enter the next cave and then jump down the waterfall. When you land on the 2nd floor of the lake basement you will encounter Red Mousse and Alligators for the first time.
The Mousse have very high physical defense, but are very weak to fire. Just multicast Fire on them to kill them. You can take out the Alligators with Blizzard.
Map out the small body of water then head up the stairs and follow the path as it wraps around. When the path branches south, follow it to get a Hades Helmet and Hades Gloves. Equip these items on Cecil then continue to follow the main path to the exit to the next floor, collecting your 5 Potions for mapping the area.
Map out the starting area then go east across the bridge and pick up the Hades Armor and Hermes Sandals. Continue along the path, heading into the water. You'll see some tentacles sticking out of the water at this point, which seems odd. Ignore those for now and map out the water area to get three Zeus's Wrath. Cure everyone and then approach the tentacles to fight the boss of this area, Octomammoth. This is another simple fight. Have Cecil use Darkness once and attack don't renew it after it wears off , Tellah should spam Thunder, and Rydia can alternate between casting Thunder and curing anyone whose hp gets low.
As the fight progresses, Octomammoth loses his limbs, causing him to attack more slowly but hitting for more damage. At some point he will get down to two limbs and there will be a long conversation. At this point, his attacks will start doing large amounts of damage. If necessary, skip an attacking turn with Tellah and have him help Rydia with curing duties.
The fight shouldn't last much longer at this point. After the battle is over, walk into the waterfall to zone out back to the world map and save your game. Don't bother with a tent, you'll get a free recovery soon enough. As you approach the Castle of Damcyan, you'll see the Red Wings swoop over the castle and bomb it! Rush to the castle at once! The encounters are the same as Kaipo Desert if you happen to get attacked on the way there. When you enter the castle, you'll want to strip Tellah of his equipment.
Also, give Rydia the Gaia Robe he had on. Before rushing to check on Anna, let's score some loot first! Go immediately east upon zoning in, along the outside wall of the castle, and follow the wall to a small door leading to the dungeon. Click on the star shaped decoration in the northeast corner to open a door and go west to find chests containing a Power Bow, Ruby Ring, and a Feathered Cap.
Leave the cells and go to the southwest corner of the room. There's a hidden staircase leading downstairs to even more loot! Click the southwest corner of the room for an Elixir, the southeast corner for Holy Arrows, and the northeast corner for Iron Arrows. Afterwards, leave the dungeon completely and just exit the castle by walking east. Zone in again and just keep walking north to enter the castle proper. Keep walking north to climb up the floors, stopping to grab the obvious chest for a Tent.
When you reach the top of the castle, you'll see a body on the floor. It's Anna! The bard walks out at this point and Tellah attacks him in blind rage. Tellah punches away at the Spoony Bard as he pleads for Tellah to calm down. The fight subsides when Anna asks them to stop. Anna explains that Edward is the Prince of Damcyan and that they are deeply in love. She was fatally wounded trying to protect him from the attack. Edward explains that it was a man named Golbez leading the Red Wings that attacked the castle.
Edward confirms that the crystal here was taken. When Anna passes on, Tellah swears revenge against Golbez and storms off on his own good luck to him without any equipment! Edward sits and sobs until Rydia tells him to grow up and act like a man. When he continues to whine, Cecil slaps him and talks some sense into him, asking that he not let her sacrifice be in vain and asking for his help with curing Rosa.
He agrees to help Cecil recover the sand pearl, which he tells them is in the lair of the antlion. To help them get there, he provides a hovercraft that can traverse shallow waters. Now that Edward has joined your group, take a moment to check his equipment.
If you obtained a spare Silver Armlet in the Underground Waterway, equip him with it. If not, his current equipment will have to do. Since you're probably still missing hp and mp from the fight with Octomammoth, you'll want to recover before entering the Antlion's Cave. Park the hovercraft and enter the castle again. Go back to the top floor and go to the east. You'll see a pot in the corner. Have Rydia cure herself and Cecil back to full health and then click the pot to fully recover your mp.
Note there's also a pot to the west that recovers hp and status, but you shouldn't need to visit that one since you had Rydia cure everyone. After recovering, exit the castle again. Hop in the hovercraft and go directly east from Damcyan Castle to find the Antlion's Cave.
As you enter the cave there are a few things to keep in mind. First, Edward is going to be weak at the start. He's mostly a bullet shield, just taking hits and using his Salve ability to heal everyone at once. Once he reaches level 10 he'll receive Life's Anthem which is a nice healing Bardsong.
The Adamantoise has a lot of health but is weak to ice, so a blast from the Ice Rod will all but kill it.
Domovois are just slightly stronger Goblins, nothing to worry about. From the entrance, go west for a Spider Silk then return to the entrance and go down the long flight of steps. Go west and under the bridge for a Potion. Go south from the chest, following along the west wall as it wraps around a long path eventually leading to two chests, a Tent and a Potion.
Claim the treasure and then follow the path back until it branches and go east. At the first opportunity, go north and under another bridge for a Potion. There's one more path leading north. Follow it to claim a chest with a Gold Needle in it. Go south from the chest until you reach the exit to the next floor. On the second basement you'll start to run into Yellow Jelly.
Like the Red Mousse before them, these should be killed off with magic. Thunder is their weakness, so have Rydia take them out with a multitarget blast. Follow the path south until you come to a door. Inside is a chest containing a Lamia Harp. This makes Edwards's attacks slightly less useless and he can actually help you in battles now. It also will Confuse the target sometimes, which can be handy. Note that there are some special encounters in this tiny room you might encounter.
Leshy and Basilisk are both very easy and should pose no threat. Sand Worm is our friend from Kaipo that you should be able to handle now. Have Rydia cast Hold on the first turn to Paralyze it and then just pummel it until it dies. It's weak to Ice as well. Leave the room and continue south. You'll pass a chest with an Antarctic Wind inside. Grab it then go west.
Ignore the exit to the south for now be sure to walk along it to map it all out! All the way to the far west there's a chest containing a Shadowblade. Nothing to do with this since you already have one on Cecil. East from the chest you should already see another chest on your minimap.
Head to it for another Ice Rod. Backtrack back to the unexplored area leading north. You'll pass yet another exit then go west. Map out the dead end south then go north along the wall to reach a chest with a Spider's Silk inside.
In the last unmapped area directly east from here you'll find a Potion. Finishing the map here will net you 3 Phoenix Downs, then enter the nearby entrance.
This will put you back on the first basement where you can complete the map and earn 5 Potions. Save your game and return to the second basement, making your way to the other exit in B2 you haven't explored yet. This leads to the third and final basement of this dungeon. Stay near the entrance and get into a few fights to finish up your bestiary entries here if you haven't fought them yet and are interested.
When you're ready, heal up and approach the middle of the floor. Edward will tell you this is where the Antlion, and thus the sand pearl, is found. The Antlion is a passive creature, so taking a sand pearl should be a breeze. However, when he tries the creature attacks him! The Antlion fight can be tricky, mostly because of the counterattacks the creature does. However, you can avoid these counterattacks as long as you're paying close attention to the creature.
During the battle, his eyes will change color. When they are white, he will counter all physical attacks.
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